The benefits of storytelling in video games

Key points
- A wealth of studies have shown that violent video games contribute to antisocial and aggressive behavior.
- "The motivation to engage in and enjoy video games corresponds with principals that apply to human motivation in general," says Daniel Bormann of the University of Freiburg.
- Bormann and his colleague Tobias Greitemeyer wanted to explore this concept further, to see whether storytelling fosters immersion and changes how players are able to assess the mental states of others (called "theory of mind").
- To test the role of in-game storytelling, the researchers randomly assigned participants to play one of two video games.
A wealth of studies have shown that violent video games contribute to antisocial and aggressive behavior. But what makes those games appealing in the first place? One possibility is that storytelling plays a role, particularly if it lets players engage in meaningful choices. A new study suggests that non-violent video games that capitalize on such storytelling have prosocial benefits that could ultimately be helpful to clinical disorders such as autism.
"The motivation to engage in and enjoy video games corresponds with principals that apply to human motivation in general," says Daniel Bormann of the University of Freiburg. "For instance, successful game franchises offer players a spectrum of meaningful choices to shape the game's narrative and environment, provide carefully balanced challenges, or encourage players to experience social connectedness and meaningful social interactions." Research has suggested that the satisfaction of those needs results not only greater motivation to play but also enhanced well-being and a more immersive experience.
Bormann and his colleague Tobias Greitemeyer wanted to explore this concept further, to see whether storytelling fosters immersion and changes how players are able to assess the mental states of others (called "theory of mind"). Immersion, Bormann says, "is characterized by an experience you might have enjoyed while watching your favorite movie for the first time - the sensation of being transported to another time or space, as though you are taking a real journey, or the feeling of being emotionally impacted by the protagonist's fate."
To test the role of in-game storytelling, the researchers randomly assigned participants to play one of two video games. In the first game Gone Home, the player slips into the role of a female American college student, arriving home after a year abroad. The player comes upon an empty house and has to use various clues to figure out what happened to her missing family members. For the control condition, the game was Against the Wall, in which the player has to climb up an infinite wall by interacting with the bricks, in surreal but human-made surroundings. Apart from a brief description of the environment and goals, the game provided no narrative elements.
For the game rich in storytelling (Gone Home), researchers provided one group of participants the game developers' instructions and provided a second group of participants instructions to register, memorize, and evaluate various properties of the game. After 20 minutes of gameplay, all participants completed a task in which they assessed facially expressed emotions. The researchers used this task to evaluate the players' capacity to apprehend others emotional states (theory of mind). The players also completed a survey to assess the amount of immersion and need satisfaction they experienced while playing.
As published today in Social Psychological and Personality Science, the researchers found that narrative game elements contributed to a more immersive video game experience. They also found that being immersed in a game's story supports players in perceiving opportunities for meaningful choices and relationships. And they found that the narrative elements affected theory of mind.
Written and revised by
Andrey Nailor, M.D.
Our doctors write and review articles for accuracy and keep them up to date.
health.am provides general information, not medical advice. Always consult a qualified health professional about your own health.
Explore health topics
More in this topic
Children's Health →
NewsToo much TV, video and computer can make teens fatter
Too much television, video games and Internet can increase body fat in teens. A five-year study from the University of Montreal and the Sainte-Justine Hospital Research Center, published in the American Journal of…
21 September 2010
NewsOnline games new marketing tool for unhealthy foods
UC Davis public health researchers have found that children, who are already saturated with television messages about unhealthy food choices, are the targets of a new medium used to sell high-fat, high-sugar foods:…
4 June 2010
NewsBenefits of adenotonsillectomy persist in kids
In children with sleep-related breathing disorders, removing the tonsils and adenoids - an operation called adenotonsillectomy - is apt to yield long-lasting improvements in sleep and behavior, doctors from Kansas City…



