"Active" video games may be better for kids' weight

Key points
- Overweight kids might benefit from swapping their traditional video games for "active" ones that get them off the couch, a new study suggests.
- The study, of 322 overweight 10- to 14-year-olds, found that those whose usual, sedentary video games were partly replaced with active games gained less weight over six months.
- For years, experts have worried that the growing amount of time children are spending in front of TVs and computers is helping to feed an epidemic of childhood obesity.
- And the researchers on the new study say they are not advocating more video gaming.
Overweight kids might benefit from swapping their traditional video games for "active" ones that get them off the couch, a new study suggests.
The study, of 322 overweight 10- to 14-year-olds, found that those whose usual, sedentary video games were partly replaced with active games gained less weight over six months.
For years, experts have worried that the growing amount of time children are spending in front of TVs and computers is helping to feed an epidemic of childhood obesity.
And the researchers on the new study say they are not advocating more video gaming.
"Rather, we say if kids are going to play these games, then we encourage the active types," lead researcher Ralph Maddison, of the University of Auckland in New Zealand, told Reuters Health in an email.
Guidelines from the American Academy of Pediatrics and other groups urge parents to limit children's "screen time" to no more than two hours per day.
And Maddison agreed that less screen time should be the goal.
But, he added, if a child is already into video games, replacing at least some of them with active varieties - like Nintendo Wii and Sony EyeToy "exergames" - is one step parents can take.
"Kids enjoy video games and the technology is not going away," Maddison said. "Therefore parents may have more luck promoting active games rather than trying to stop their children playing the more sedentary form."
For their study, reported in the American Journal of Clinical Nutrition, Maddison and his colleagues recruited overweight kids who already spent at least two hours a week on their Sony PlayStation - none of it devoted to active games.
Half of the children were randomly assigned to stick with their usual games, while the rest were given EyeToy exercise games.
In the present study, Sony provided the software. The Sony EyeToy camera costs roughly $20 on its own. The games can cost $15 to $20 and up. The camera and games are useless without the Play Station, however, and that costs about $300. A Nintendo Wii system costs upwards of $150 on Amazon.com.
After six months, kids who stayed with sedentary games had gained between 2 and 3 pounds, on average. Those who played active games showed no change in their average weight.
The difference was small, Maddison said. But, he added, that lack of weight gain is consistent with what's recommended for still-growing children who are overweight.
A researcher not involved in the work said the study was well done.
But the effects of the active video games were "rather modest," said Jean-Philippe Chaput, who researches obesity and lifestyle at the Children's Hospital of Eastern Ontario Research Institute in Ottawa, Canada.
Written and revised by
David Cohen, M.D.
Our doctors write and review articles for accuracy and keep them up to date.
health.am provides general information, not medical advice. Always consult a qualified health professional about your own health.
Explore health topics
More in this topic
Children's Health →
NewsKids with contact lenses like their looks better than kids with glasses
Children wearing contact lenses felt better about how they look, their athletic abilities and acceptance by their friends than did children wearing eyeglasses in a recent study. The results suggest that nearsighted…
3 March 2009
NewsVideo games seen good for children
Video games can be good for children, encouraging creativity and cooperation, a European Union report concluded Wednesday which ran counter to the violent reputation of some titles. In conclusions that may either…
13 February 2009
NewsPlaying violent video games has risks: study
Among young college students, the frequency and type of video games played appears to parallel risky drug and alcohol use, poorer personal relationships, and low levels of self-esteem, researchers report. "This does not…



