Cyberbullying rampant among high school students

Key points
- Step into a class of 30 high school students and look around.
- What's more, 10 of those students spend three or more hours on an average school day playing video games or using a computer for something other than school work, according to a study to be presented Sunday, May 5, at the Pediatric Academic Societies (PAS) annual meeting in Washington, DC.
- "Electronic bullying of high school students threatens the self-esteem, emotional well-being and social standing of youth at a very vulnerable stage of their development," said study author Andrew Adesman, MD, FAAP, chief of Developmental and Behavioral Pediatrics at Cohen Children's Medical Center of New York.
- The researchers analyzed data from the 2011 Youth Risk Behavior Survey of 15,425 public and private high school students.
Step into a class of 30 high school students and look around. Five of them have been victims of electronic bullying in the past year.
What's more, 10 of those students spend three or more hours on an average school day playing video games or using a computer for something other than school work, according to a study to be presented Sunday, May 5, at the Pediatric Academic Societies (PAS) annual meeting in Washington, DC.
"Electronic bullying of high school students threatens the self-esteem, emotional well-being and social standing of youth at a very vulnerable stage of their development," said study author Andrew Adesman, MD, FAAP, chief of Developmental and Behavioral Pediatrics at Cohen Children's Medical Center of New York. "Although teenagers generally embrace being connected to the Web and each other 24/7, we must recognize that these new technologies carry with them the potential to traumatize youth in new and different ways."
The researchers analyzed data from the 2011 Youth Risk Behavior Survey of 15,425 public and private high school students. The school response rate was 81 percent, and the student response rate was 87 percent.
The Centers for Disease Control and Prevention conducts the survey on a nationally representative sample of high schoolers every two years to monitor six types of health-risk behaviors that contribute to the leading causes of death, disability and social problems among U.S. youths.
For the first time, the 2011 survey asked students whether they had been a victim of electronic bullying in the past 12 months, including through email, chat rooms, instant messaging, websites and texting. They also were asked how many hours they play video or computer games or use a computer for something that is not school work.
Results showed:
One in six high school students (16.2 percent) reported being electronically bullied within the past 12 months.
Girls were more than twice as likely to report being a victim of cyberbullying than boys (22.1 percent vs. 10.8 percent).
Whites reported being the victim of cyberbullying more than twice as frequently as blacks.
Cyber bullying, also known as electronic bullying or online social cruelty, is defined as bullying:
through email
through instant messaging
in a chat room
on a website or gaming site
through digital messages or images sent to a cellular phone
Although sharing certain features in common with traditional bullying, cyber bullying represents a unique phenomenon that has only recently begun to receive attention in both the popular press and in academic circles. Cyber bullying not only looks and feels a bit different than traditional bullying, but presents some unique challenges in dealing with it. (Kowalski, Limber and Agatston, 2007)
Written and revised by
Andrey Nailor, M.D.
Our doctors write and review articles for accuracy and keep them up to date.
health.am provides general information, not medical advice. Always consult a qualified health professional about your own health.
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